A downloadable game

Note: August 2023: The game is complete. However, due to a bug in the engine, saving doesn't work in many levels. I advise playing this game entirely in one setting (it would take around 1 hour or 1.5 hours). When I have time, I will come back to this game and see if there's a solution to the saving problem.

This is a new game project made in RPG Paper Maker based on my graphic novel, "The Book of Joel."

This atmospheric psychological horror game follows Malka Spitzer, an artistic young woman from 1920s New York City who struggles with maladaptive daydreaming, as she confronts the demons of her mind. Trapped in a never-ending cycle of nightmares, Malka must descend through the levels of a mysterious building, facing her fears and uncovering the truth about her complexes. With the guidance of Joel, her charismatic childhood friend, Malka must navigate a mental landscape filled with dark secrets, twisted illusions, and terrifying monsters. Will she find a way to break free from the shackles of her own mind or be consumed by the darkness her mind has conjured?

Note: This game is a work of fiction. Any resemblance to real people, events, and locations is purely coincidental.

Find out more about the game here: https://www.fortunusgames.com/the-projection-room-of-malka-spitzer

Credits

Music:

Sprites:

  • Made the Malka sprite using a free template by Cid331/Digital Container, which you can download by checking out his response to a question about bases in this video: https://youtu.be/xquMcGl7vs0
  • The art on the walls of the speakeasy is done by me. They are paintings for my graphic novel project, Blue Star.
  • The art on the walls of the first art gallery was created in Midjourney. I wrote the prompts.
  • The art on the walls of the second art gallery was created by me from scratch.
  • Some sprites and textures in this game, such as the wooden floors, have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information.
  • Some sprites in the game, such as the Greek statues and the theatre curtain, were created with the help of Midjourney.
  • The animal sprites in the museum were created in Midjourney.

User Interface:

Sounds:

  • The background noises (the elevator creaking and dinging) in the first test of the elevator scene are from Pixabay.
  • The elevator opening noise in the second test of the elevator scene is a royalty-free use (for commercial and editorial use) from Videvo.
  • All of the other sounds in the rest of the preview videos are from Pixabay.

Dialogue:

  • My friend and 1920s setting consultant, Tete DePunk, wrote the dialogue for the non-playable characters Tamara, Ben Cox, Isaac Spitzer, Chana Spitzer, and Alter Spitzer. She also wrote some of Joel's dialogue.
  • Tete DePunk also edited the following characters' dialogue for 1920s authenticity: Frankie Amato, Ghost Isaac, Sam Abramov, and Lina Williams.
  • I wrote the rest of the dialogue.

Other Assets:

  • The menu in the speakeasy and Isaac's arrest warrant were made in Canva with the help of Tete DePunk.

Notes

  • I did the screen shaking by using the following values: Offset: 3 pixel(s), Shakes number: 2
  • Font: Roboto 

Download

Download
projection-room-malka-spitzer-WINDOWS-x64-v1.0.zip 316 MB

Install instructions

Extract .zip, open the file, and click game.exe.

Comments

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There's a problem with the "save" button. I can save my game and when I end of playing, when I turn back to play, I have to start again the game from the beggining. And I don't want to be mad with this game because Ithink is incredible. But this problem is making me to be tired of this game..

Thanks for trying out this game! I'm very glad you enjoyed it, despite the problems. Yes, I should've made it more clear that this game isn't fully finished. Due to a bug in the engine, the save doesn't work properly. When I have time to work on game dev again, I will try to fix this issue. For now, it's only possible to play this game all in one sitting.

Thank you for taking the time to answer. This game is quite interesting from the first dialogue.

Thank you! Yeah, once the bugs get ironed out, I will update this page.